#pragma once
#include "DXStdInclude.h"
#include "d3dx9core.h"
class Font
{
public:
	Font();
	~Font();
	//ID3DXFont* LoadFont(wchar_t* _FontName, int _FontSize);
	int	DrawText(wchar_t* pString,INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color);
private:
	ID3DXFont* m_DXFont;
};